Posts Tagged ‘RVR’

 

Kadrin Valley and our new alliance

Saturday was, in a word, awesome! A group of us from FOTF and League of Light decided to stir up trouble in Dragonwake. All of a sudden it became an entire warband. The fights weren’t bad there, but eventually we got run out of the zone and took up residence in Kadrin Valley.

We traded BOs with Destro and often hit their force head-on.

To get the full effect of this large-scale fight, click the image. A new window will open with a full-size version.

I think Destro had far more numbers, but I think Order was more organized. Throughout the night we had several crashes to desktop. Very annoying, especially in the middle of a keep siege.

We did manage to take the northern keep and defended it for around 11 hours.

Dead Destruction… the best kind!

In the end we got tired and went to bed, but not before we formed an alliance with League of Light! The new alliance, called Flamberge Phalanx, is dedicated to RVR and organization.

Posted by Perle on November 30th, 2008 1 Comment

Pylith + Rugbyrat = BFF

It’s cool the way you form friendships even across realm lines. I’ve seen Rugbyrat often on the battlefield. He’s always willing to charge out and fight even if his team is hopelessly lost.

Here he’s trying to give Pylith a hug… I think… Be careful Rugby!

So anyway, on Sundays the Order tends to take keeps around noon eastern time. Why don’t we see Destro defending? :( My theory is they are all in Sunday School.

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Posted by Perle on November 25th, 2008 1 Comment

Keep takes and zone control BS

First let’s address Bablog’s comment in the previous post about how we only had our keep for 30 minutes Saturday:

(Also if anyone wants to comment on the Web site they all have to be approved by me. There will be a delay with your first comment)

In any case, keep defenses were not nearly as exciting Sunday. I guess Destruction learned its lesson from Saturday, where we repelled several invasions in the span of seven hours. They zone hopped and avoided us like that annoying person at work who is always trying to get you to buy their daughter’s gee gaws to raise money for the PTA.

We took every keep in every zone save one, so by the time Destro got back from church (that’s where you were right?) we were pretty bored. Fortunately something other than Serpent’s Passage popped. Thunder Valley was a blast:

Lots of destro to fight, and they were actually trying.

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Posted by Perle on November 17th, 2008 Comments Off

RvR experience now doubled!

Wonderful news! We now get twice the experience for killing people in open-field RvR combat! Read the WAR Herald for more:

With the addition of the new region-wide and RvR-wide chat channels we have seen a marked increase in Open RvR participation. In order to encourage this trend even further, we have made an additional adjustment to the experience awarded for killing enemy players in an Open RvR area. Previously we increased this amount by 50%. As of today, that bonus has been raised to 100%. With this change players killed in Open RvR will now be worth double the experience than those killed in scenarios!

Posted by Perle on October 23rd, 2008 Comments Off

Preview Weekend review

Sorry this is a bit late, but here’s my review of the game based on preview weekend a couple of weeks ago.

Organdonar and I joined up for some fun in some of the scenarios. Scenarios are like AV or WSG in WoW, except you can queue from anywhere in the world. When you are done with the scenario, the game puts you back where you were when you left the PVE world. We initially tried to play on Destruction, but the queues were literally 45 minutes. It reminded me of the queues we had to put up with when WoW implemented the dreaded 2.4 patch. So we switched over to Order and gave it a shot.

There we reigned supreme, or at least, according to the screenshots. Actually my photography kind of sucked. I’ve completely lost my touch with all these months away from gaming. I didn’t even get some battle shots. Oh well, heres what the scoreboard looks like:

Burnination was my Bright Wizard, the class I plan to play on launch. Bright Wizards are hella fun because if you’re not careful you blow up and die. As Organdonar can attest, I did this several times without complaint.

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Posted by Perle on August 30th, 2008 Comments Off