Posts Tagged ‘keep defense’

 

Keep takes and zone control BS

First let’s address Bablog’s comment in the previous post about how we only had our keep for 30 minutes Saturday:

(Also if anyone wants to comment on the Web site they all have to be approved by me. There will be a delay with your first comment)

In any case, keep defenses were not nearly as exciting Sunday. I guess Destruction learned its lesson from Saturday, where we repelled several invasions in the span of seven hours. They zone hopped and avoided us like that annoying person at work who is always trying to get you to buy their daughter’s gee gaws to raise money for the PTA.

We took every keep in every zone save one, so by the time Destro got back from church (that’s where you were right?) we were pretty bored. Fortunately something other than Serpent’s Passage popped. Thunder Valley was a blast:

Lots of destro to fight, and they were actually trying.

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Posted by Perle on November 17th, 2008 Comments Off

Seven-hour keep defense FTW!

Today was our guild’s shining achievement, a seven-hour keep defense. We started in Dragonwake just for the heck of it. When we took Drakebreaker’s Scourge we thought we’d stick around for a while. Soon, Destruction started to try to take it back.

It was clear they were not used to taking a defended keep. Many people on Order for some reason enjoy the practice of keep trading. In any case, here are some screenshots. There will be little text because my guild is still harassing me to heal them :p Damn.

One of the many defenses:

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Posted by Perle on November 15th, 2008 2 Comments

Enemies at the Gate

Saturday our guild participated in its first keep defense. It brought back great memories of our guild in DAOC.

Guild members hold back the Destruction forces in Stonetroll Keep’s courtyard.

Throughout the day we had played in Stonetroll Crossing, another scenario, but for the 12-21 level set. Basically you grab a ball and pacify (and by pacify they mean exterminate) three different troll camps. We decided two of our newer members needed renown gear so we headed toward a keep, which subsequently came under attack.

Timmm, who plays a bright wizard, was initially shy to jump in the middle of the fray, but once we explained that we’d keep him alive throughout the semi-suicidal effort he was more than eager to use his point-blank, area-of-effect spell to down the Destruction forces. When Destruction had the keep’s door down, Timmm jumped in the middle of the ram and we must have killed 20-30 people by ourselves. The entire raid was in full-flee mode after that. We didn’t hold the keep, though, due to overwhelming numbers and a rather disorganized warband. But we did have a great time last night!

Also, please welcome our new members, Vanhellings and Defleshedz!

Posted by Perle on September 28th, 2008 Comments Off