Posts Tagged ‘carrot’

 

Forts + relics = amazing

All of us veteran DAOC players yearn for the times of yesteryear, of relic raids and Emain roaming.

Testpig posted an amazing way to add relics to Warhammer and utilize the dead fortresses.

I love his idea so much. Please watch the Youtube video. Trust me, it’s worth the nine minutes:

YouTube Preview Image

I like everything about this video.

  • Add influence as a main currency instead of the current system is a great idea because it doesn’t encourage one type of influence gain over another (ie. scenarios vs ORVR).
  • The underdog system in the video would be a great addition to the current underdog system (reduce guards/keep door health)
  • My one reservation: In Fortress attacks Testpig suggests that we add defender and attacker respawn points within the Fortress zone. I am not sure what to think of this idea, because when Order was underdogs at the beginning of the game we would often cut off their warcamp and kill stragglers. Testpig’s idea would work well if the realms were equal.

If Warhammer were to change to this or a similar solution I would have lots of hope for its future.

One question though, would Games Workshop flip out of this were to happen? I have no idea if this is against the game lore or not.

If you wanted to get into some of the minutae, Bootae has a few good ideas, also taken from DAOC.

EDIT: Werit thinks adding relics is a bad idea because it only makes the powerful realm more powerful. WARAyleen said relic raids were mostly alarm-clock runs anyway. Is nostalgia getting the best of me?

Are you a former FOTF member from either Warhammer, Warcraft or Dark Age of Camelot (we were Legacy of Storms on Albion/Bedevere)? Please drop me a line at fightontheflag@gmail.com and I’ll invite you to our Facebook page. Include your in-game name and in which game you played with us.

Posted by Perle on May 11th, 2010 3 Comments

Sunday scens and /wave report

FOTF ran some pretty hot scens on Sunday. For a few of them the Destro even left or waited at the spawn. Other times while Destro technically won, we won in the kill count or RPs (I consider that a win).

fotf2

Destro healers seemed few and far between. I felt bad for them, especially when a marauder healed for more than three of their healers:

maraheals

Click to healinate.

Big props to Apollonas for trying! If I recall correctly his DPS was tops out of Destro as well. When you heal more than Norronis and Nij, even as a healer, it’s usually a good sign of a talented player. This shows, to me, that a few people weren’t trying their best and were probably just there to farm/AFK insignias. (Yet another example of bad player behavior in pursuit of the carrot.)

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Posted by Perle on May 3rd, 2010 3 Comments

Following the carrot leads to deplorable player behavior

If you need any evidence of my recent post, “How our reward centered culture is killing the game,” please read the following screenshots of actual player dialogue within the last two days. I have blocked out player names because I am not really into naming and shaming them because it’s not the players’ faults that they are chasing the carrot:

renownwhores1

renownwhores2

Yes, players are advocating the renown-gain strategy of letting the Destruction take BOs so Order can cap it all back later.

None of this surprised me until this discussion just now in Caledor:

renownwhores3

Really? Really?
/sigh

I suppose nobody should be surprised. Groups of Order have always done RVE to get renown. I’m saddened that they want to work together with Destruction to maximize renown gain.

Posted by Perle on April 28th, 2010 4 Comments