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Archive for the ‘realm balance’ Category

 

Top five problems WAR needs to solve

Warhammer is a decent game or I wouldn’t be playing it. But if a viable alternative were out there I’d probably jump ship. It actually pains me to write that. It was a hard decision to leave Warhammer for Aion last year (Aion’s mindless grind made it so easy to return). And if you want to avoid elitist jerks in Warcraft this is the game for you.

I wanted to include a top five list of things to improve because I do want Warhammer to continue to be an enjoyable game.

1. Population balance

praagzerg

To see corresponding Order zerg pics, click here.

The bane of every PVP MMO seems to be population balance and Warhammer is no different. It seems every other month is feast or famine in this game. We switched factions a couple of times to Destruction to allow our server to recover from the effects of too many Order.

Population problems have been around for a long time. DAOC had problems but DAOC also had three factions. If one faction was doing badly the other two usually showed them some mercy (after taking their relics of course). If another faction was doing really well, the two underdogs ganged up on them.

I think the easiest solution to this one is to add a third faction. I bet devs are really tired of hearing this. But I really think it could a) revitalize the game and create more excitement b) help the underdogs gang up on the overdog (for lack of a better word) and c) (most importantly) bring in new players.

The problem with this is how do you redo the rest of the zones? That’s a hard one. It would probably have to be some sort of underground race so they wouldn’t have to redo the surface zones. It would be a lot of new content to create if they wanted to make it as rich as the other campaigns. I also don’t think it would realistically happen.

2. Game performance

Warhammer is not the most stable game out there. Every night at least one guildie crashes — and it’s not because their computer or their ISP sucks. I can run Guild Wars all day long and never crash. Warhammer, on the other hand, is a different story. I recently built a new machine that has more than respectable components. It should run Warhammer with ease. Yet I have the same problems that most of my friends are having. I get about 10-15 frames per second at any one time. I can have settings at “fastest framerate” or “oooh shiny” and it doesn’t make a difference and I have no idea why.

Game performance is a huge issue, especially with the upcoming city sieges. If you crash to desktop in the new city siege, you automatically get lockouts for the city encounter.

3. Rewards for RVR should be a choice and not a problem

If you are unfamiliar with the principle of game design regarding choices and problems, please watch this fun video. But if you don’t have seven minutes, here’s the gist using the example of the recent scenario changes where you earn an insignia upon completion of the scenario.

You can get insignias from winning a city PQ or by taking a keep, but by far the easiest way to get insignias is by doing scenarios. It is not a choice for players to do scenarios. If you want your weapon before 2012, you need to do scenarios. I think this is a perfect example of problem vs choice.

Is the goal of the game designers to remove players from the ORVR lakes? It sure seems like it.

4-5. If we MUST PVE to get better gear, make it less frustrating

This will count as two items because it deals with PVE.

- Buggy PVE encounters

I can’t think of anything more frustrating in a PVP game other than being forced to PVE. Oh wait, I can. Being forced to PVE in a game that has buggy PVE encounters (see earlier post: A TOVL Rant: Why don’t they fix this?).

It seems the best way Mythic has addressed this problem in the past is by removing the content altogether. We all remember fortress encounters, which were so buggy that it was nigh impossible to win (or or allowed you to win, see post of Destro’s first Altdorf siege here, which was assisted by a bugged Reikwald fort lord that warped to the bottom where they easily killed him).

Do they read bug reports? I submit one every time. Do they have time to fix them? I would guess not.

- Remove luck from the equation

I cannot remember where I read this but I think I heard that the devs are going to include a system where if you have the ward for a piece of equipment then you can actually buy the piece (someone in the know please correct me if I am wrong). That would be awesome, especially if they did it for every encounter.

Anyone who has been to the Tomb of the Vulture Lord knows that the loot drops are amazing and the drop rate is abysmal. We have gone through entire clears without seeing a single piece of Tyrant gear drop. Other guilds who have been doing this much longer than Fight on the Flag can tell you they’ve never seen a breastplate drop, or have seen multiple back pieces drop for classes not in attendance. This is sooo frustrating for players! Spending five hours in a dungeon to get nothing for anyone in the group is not fun. Yet the gear is so good we can’t not try.

So there’s my list. Please let me know what you think and if you would add or remove anything.

Posted by on April 20th, 2010 3 Comments

The Underdog’s Lament

In every game the members of FOTF play, no matter what realm or race, we notice similar things about the underdog side.

The unending complaints and excuses for why they are not winning bind them all together.

First, blame the other side for:

  • Hacking
  • Cheating
  • Using cheap tactics and/or OP classes
  • Alarm clock raids to avoid a fight
  • Cross realming
  • (This is contrasted with our side’s desire to play legit and get a good night’s rest)

Second, dehumanize the other side because:

  • They are in school and have nothing better to do than play a video game during their ample free time
  • They have no social lives and/or live with their parents
  • They don’t have a girlfriend/boyfriend or spouse or are too fat to get one
  • They don’t have a job or are on unemployment
  • They have cancer or some other terminal disease that allows them to play so much
  • (This is contrasted with our side’s ability to get jobs, have social lives and families, and we also don’t live with our parents, have good hygiene and work out)

Finally, criticize your own side, shift blame and minimize the helpful things that could cause you to perform better

  • It’s everyone else’s fault but yours
  • Class balance favors the other side
  • Developers don’t play our side so the other side is OP
  • The uber guild won’t let us join their warbands, therefore we can’t work together to win
  • Perle is a big meanie and won’t let us join her warband because we don’t use Vent. Vent doesn’t really help anyway (actual conversation during a city defense):

citytalk

Do you know of other excuses people use for why the underdogs lose? Feel free to post them below and I’ll add them to the list!

Posted by on December 23rd, 2009 1 Comment

No mercy for the straggling Order!

To kick off this post, I wanted to share a screenshot of the text message after Order kicks Destro out of Altdorf:

nomercy

(Just in case you cannot read the text in the picture, “Altdorf stands strong! The city is Recovering. No mercy for the straggling Order.”)

For those who haven’t surfed the forums relentlessly, Istaflyiii on Gorfang discovered a bug that basically hands Destruction the keys to Altdorf three times a day. By just respirating oxygen into carbon dioxide, Destruction can flip zones and get to Altdorf.

And order can do nothing about it. In fact, if Order tries to do something, it actually works in Destruction’s favor.

Wow. What a disincentive for RVR if you have any shred of realm pride. Fortunately, Mythic says they are working on the bug, though the timeline for a fix is sketchy at best.

One player on Gorfang wanted to try to quantify the gear and renown haul due to the VP bug, and Destro of course, say it’s not a big deal (though there are the few who are calling attention to this).

Case in point: Cald noticed that Order owned one keep in Thunder Mountain. We claimed it, noticed we had about six people and called in T4 channel for help. Anyone who wanted to defend with Ventrilo could join our warband and we could try to prevent Destro from taking the keep.

I wish I had taken screenshots of what some said to me (and I would blur the names to prevent too much humiliation). I got several tells from people saying “Don’t defend it only flips to the city faster” who were actually ANGRY at me trying to defend our lands!

Of course I didn’t listen, and we led about three groups from TM to KV to try to defend. It was all in vain. We were up against 5 warbands at one point (90 on the keep and another warband defending BOs).

tunnelvision

Morale on Order side is very low. Let’s hope they fix this bug soon.

Posted by on December 7th, 2009 Comments Off

Server merge for Gorfang please!

There’s been a lot of discussion about cross-realm scenarios, especially from underpopulated realms. Gorfang does happen to be one of those realms, unfortunately. And while FOTF and TS tends to find our fun, it would be nice to find action at any hour of the day or night.

If you think we should have server moves, head over to the official warhammer forums and kudos Ironholden’s post.

I think eventually they will merge the servers, and I figure it’s probably a better idea to merge us sooner rather than later so we can catch up to the rest of the player base.

Posted by on May 23rd, 2009 1 Comment

Skull Throne report: Tier 2

Saturday and Sunday were the first two days I really had to play in T2. Mostly before, I was PVEing during the week before work. Mornings are never a good time to find action. Order did not disappoint. We had a group-and-a-half of Fight on the Flag queueing together for much of the day Sunday.

It was such a blast!

fotft2

Fighting on the flag in Phoenix Gate

And on some occasions, we managed to get nine of our guildies in the same scenario! Sorry Order, I felt sorry for some of you guys. You definitely put up a great fight.

(more…)

Posted by on April 12th, 2009 Comments Off

Class imbalances: should we play Order?

I’ve always been a big fan of playing the underdog realm. Mind you, not too
underdog. Playing on Mid-Pellinor was rough in DAoC when Mid was only 15 percent of the three-realm server. But according to a poll by the Warhammer Alliance, there is roughly a 60-40 split of Destruction vs. Order. Thegreenskin.com analyzes the results here.

I can’t say I’m surprised. Most PVPers seem to want to play an uncharismatic race:

They’re also marketing their game as RvR and most recently, “hardcore.” A game like this is naturally going to appeal more to the people who traditionally play “evil” races in other MMORPGs. In World of Warcraft, it’s no mystery that Horde players fancied PvP more than Alliance.

So keep an Order class in mind, folks. We don’t want to be roaming in RVR looking for a fight all day because other groups get to the bad guys first. I’d personally rather play the underdog, even if I have to look cute to do it.

Posted by on June 11th, 2008 3 Comments