Warning: ob_start(): non-static method sem_google_analytics::track_links() should not be called statically in /home/kinare/fightontheflag.com/wp-content/plugins/sem-google-analytics/sem-google-analytics.php on line 159

Archive for the ‘City Defense’ Category

 

Hey baby, wanna see my giant cone? *wink*

Hey get your mind out of the gutter!

If you watch Werit’s video of the King fight from the test server, you will see a cameo by our very own Grilar! We sometimes call him the traffic cone because he often dyes his armor orange. But in Werit’s video, Grilar became one of the champions (look for the huge orange engineer). I shall call him the traffic cone…. of doom!

YouTube Preview Image

Watch the video in high quality also.

The fight looks a lot more fun than previous city sieges. Even if you’re getting your butts kicked at least you get to be huge for a while. Read more on Werit’s blog.

Posted by on May 19th, 2010 6 Comments

Top five problems WAR needs to solve

Warhammer is a decent game or I wouldn’t be playing it. But if a viable alternative were out there I’d probably jump ship. It actually pains me to write that. It was a hard decision to leave Warhammer for Aion last year (Aion’s mindless grind made it so easy to return). And if you want to avoid elitist jerks in Warcraft this is the game for you.

I wanted to include a top five list of things to improve because I do want Warhammer to continue to be an enjoyable game.

1. Population balance

praagzerg

To see corresponding Order zerg pics, click here.

The bane of every PVP MMO seems to be population balance and Warhammer is no different. It seems every other month is feast or famine in this game. We switched factions a couple of times to Destruction to allow our server to recover from the effects of too many Order.

Population problems have been around for a long time. DAOC had problems but DAOC also had three factions. If one faction was doing badly the other two usually showed them some mercy (after taking their relics of course). If another faction was doing really well, the two underdogs ganged up on them.

I think the easiest solution to this one is to add a third faction. I bet devs are really tired of hearing this. But I really think it could a) revitalize the game and create more excitement b) help the underdogs gang up on the overdog (for lack of a better word) and c) (most importantly) bring in new players.

The problem with this is how do you redo the rest of the zones? That’s a hard one. It would probably have to be some sort of underground race so they wouldn’t have to redo the surface zones. It would be a lot of new content to create if they wanted to make it as rich as the other campaigns. I also don’t think it would realistically happen.

2. Game performance

Warhammer is not the most stable game out there. Every night at least one guildie crashes — and it’s not because their computer or their ISP sucks. I can run Guild Wars all day long and never crash. Warhammer, on the other hand, is a different story. I recently built a new machine that has more than respectable components. It should run Warhammer with ease. Yet I have the same problems that most of my friends are having. I get about 10-15 frames per second at any one time. I can have settings at “fastest framerate” or “oooh shiny” and it doesn’t make a difference and I have no idea why.

Game performance is a huge issue, especially with the upcoming city sieges. If you crash to desktop in the new city siege, you automatically get lockouts for the city encounter.

3. Rewards for RVR should be a choice and not a problem

If you are unfamiliar with the principle of game design regarding choices and problems, please watch this fun video. But if you don’t have seven minutes, here’s the gist using the example of the recent scenario changes where you earn an insignia upon completion of the scenario.

You can get insignias from winning a city PQ or by taking a keep, but by far the easiest way to get insignias is by doing scenarios. It is not a choice for players to do scenarios. If you want your weapon before 2012, you need to do scenarios. I think this is a perfect example of problem vs choice.

Is the goal of the game designers to remove players from the ORVR lakes? It sure seems like it.

4-5. If we MUST PVE to get better gear, make it less frustrating

This will count as two items because it deals with PVE.

- Buggy PVE encounters

I can’t think of anything more frustrating in a PVP game other than being forced to PVE. Oh wait, I can. Being forced to PVE in a game that has buggy PVE encounters (see earlier post: A TOVL Rant: Why don’t they fix this?).

It seems the best way Mythic has addressed this problem in the past is by removing the content altogether. We all remember fortress encounters, which were so buggy that it was nigh impossible to win (or or allowed you to win, see post of Destro’s first Altdorf siege here, which was assisted by a bugged Reikwald fort lord that warped to the bottom where they easily killed him).

Do they read bug reports? I submit one every time. Do they have time to fix them? I would guess not.

- Remove luck from the equation

I cannot remember where I read this but I think I heard that the devs are going to include a system where if you have the ward for a piece of equipment then you can actually buy the piece (someone in the know please correct me if I am wrong). That would be awesome, especially if they did it for every encounter.

Anyone who has been to the Tomb of the Vulture Lord knows that the loot drops are amazing and the drop rate is abysmal. We have gone through entire clears without seeing a single piece of Tyrant gear drop. Other guilds who have been doing this much longer than Fight on the Flag can tell you they’ve never seen a breastplate drop, or have seen multiple back pieces drop for classes not in attendance. This is sooo frustrating for players! Spending five hours in a dungeon to get nothing for anyone in the group is not fun. Yet the gear is so good we can’t not try.

So there’s my list. Please let me know what you think and if you would add or remove anything.

Posted by on April 20th, 2010 3 Comments

Mythic: Penalty for instance hoppers in new city

Ever have an awesome fight against a challenging enemy — and then they leave?

Ugh! I hate that! Fortunately any fight dodgers will get punished in the upcoming city changes by receiving a full complement of lockout timers for stages 1-3.

Unfortunately, CTDers are caught in the crossfire:

http://anshumanpandey.files.wordpress.com/2009/05/computer_crash_again.jpg

From Gaarawarr’s recent post regarding the new city instance:

GG - So one of our fellow WAR players would like to know if there’s going to be some way around strong groups.  Like leaving and rejoining as in scenarios.

Mike - This is the one where my gut reaction was to just penalize the crap out of people for doing that…

GG - ~whispers~ Go with your gut!

Mike - …but then it screws the people who went link-dead and came back or crashed, whatever the case may be.

GG - No one crashes in WAR…

Mykiel - Get better Internet…

Mike - Yeah…call your net provider, flush your DNS cache…

~all laughing~

In a Twitter conversation, Gaarawarr assured me it was a lighthearted conversation so don’t read too much into the text.

Currently as the city stands, if you CTD (crash to desktop) you are booted outside and have to requeue. I understand why they want to do this. (I would be a fan except I would be more likely to leave an instance to FIND a fight not to leave one.)

I really, really hope they can give the CTD player a break, maybe a 5-minute grace period, before they are permanently booted from the city and given lockout timers.

Posted by on April 15th, 2010 1 Comment

More reports from the WARfront: Mythic HQ

I’ve been reading up on the latest posts from last week’s “blogger invasion” of Mythic HQ in Virginia. There was a time when the four selected bloggers were able to ask questions (along with Twitter helpers) of the Devs on various issues.

Here is a list of recent posts:

Mine these posts for information (but they were also told that the information could change at any time). My guess is if it’s out in the public then it’s close to ready for player consumption.

EDIT: I will add more posts as I find them.

Posted by on April 14th, 2010 Comments Off

City siege changes on horizon

There will be a large post on my thoughts on the city changes either late tonight or early tomorrow. Let’s just say I a very skeptical, but that is my nature. I am hopeful but my main concerns are how I can get my guild into an instance and be sure they have the right groups and what happens if one of our guildies goes LD?

If you wanted to read the massive dev thread, go here.

All will be revealed in time and I suppose there’s no use fretting about what will eventually happen. I am planning a few posts for the coming week or two:

  1. Commentary on the new city mechanic
  2. Why game designers should cater to guilds and players, not the player or the guild alone
  3. Our reward-centered gaming culture and why it should change

I realize no game will ever be perfect, although DAOC before Trials of Atlantis and New Frontiers came awfully close.

Posted by on April 14th, 2010 Comments Off

Cleanup aisle five!

First off, happy Valentine’s Day everyone! Destro wanted to give us a hug today so we decided to give back in spades. FOTF and Obliteration’s morning crew rolled the few Destro that were in Altdorf this morning. It was incredibly coordinated. Bright Wizards were grouping up as if they had a hive mind.

Cleanup, aisle 5!

Cleanup, aisle 5!

It’s too bad we didn’t have better attackers. I would’ve loved to have seen what our organized group could have done against organized Arsenal. We have faced them before, and whenever they lose resoundingly they tend to leave to find easier pickings. At least we know we can put up a good fight.

Order also downed the King at a fairly reasonable time Saturday night. I was so hyped up afterward that I could hardly sleep. Andora, our SM, got his final piece of Warlord gear and will be able to tank the king as soon as he gets one renown rank. Woot!

Now, in a completely unrelated rant, please inspect the following two screenshots:

BFPrenown

MawRenown

See the difference? In both screens, I took a screenshot of the moment the zone was taken by Order. However, in the top version, I only got 192 renown for taking Praag, even though I had been there for both keep takes and a number of Battle Objectives (see above: I had just helped take Armory when the Scenario popped for us). It appears that after joining BFP that I had the idle hands debuff (seven seconds left before scen starts, see ss). This reduces the renown you can earn.

In the second one I was in the Maw when Chaos Wastes flipped. You will notice I got a ton of renown. So in short, there is no incentive to take a scenario when you stand to gain so much from having taken BOs and keeps earlier in the day. This is really something that Mythic ought to fix. ~13,000 renown vs ~200 rewnown? There is really no choice there.

I’ll take the larger figure, please.

Posted by on February 14th, 2010 3 Comments

The river of tears

Destro’s Sunday morning Altdorf push is like the tides — constant and predictable. We know they will storm Altdorf to kill our king and thus become better geared.

A few Fight on the Flag members were about to log off. The city is not very fun when we keep getting stomped into the ground. Usually there are only six of us and it’s hard to make a difference when the PUGs keep pushing center and keep getting owned.

FOTF only had five people online that early in the morning. We decided to open up the warband to alliance members with Ventrilo. I helped form the warband and make sure everyone was in vent and Pylith led our tiny zerg of three groups around.

Usually when we have led Vent-only warbands a lot of people just run and do their own thing anyway. This time, Pylith was patient yet firm. We stayed together and started catching up in Destro’s PQ stage 2. Then we pulled ahead and won the stage. Then we won our stage and got some points on the board. Because of our wins, the Destro did NOT get what they wanted.

All of us envisioned the tears they were crying. They had to plan so much to get up early to push zones just to get to the city. All of that effort, wasted.

citydefchat

In my glee I posted a thread on WHA about the situation, where Destro went on to minimize our victory. Either way it was good clean fun.

Posted by on February 1st, 2010 1 Comment

Please add a scenario for city defenses

We had a lot of fun this weekend. Lots of fights, good scenario battles (so good that I didn’t take screenshots, doh!) and of course city defenses… OK the city defenses weren’t quite so fun.

Destro on Gorfang pushes the city on weekend mornings to farm our King. During those attacks, you’re either in the instance with the warlord/sov geared Destruction (I don’t care who you are, that hurts) or you’re getting in the instance with few or no Destro and left to ponder what we can do to end it all (the city PQ I mean):

Adell

Sadly killing the mob takes longer than playing hokey pokey on the objectives (another rant entirely).

What would be really awesome is a scenario that people could run in T4 instead of doing city defenses! It was great when Kegs End was active because those of us who dislike city defenses could run Black Fire Basin. I can’t tell you how many people I see log on during the day, see a city defense and then log out. There should be another option for those of us who don’t like being in the city for 2-4 hours a day.

Posted by on January 18th, 2010 1 Comment

The Underdog’s Lament

In every game the members of FOTF play, no matter what realm or race, we notice similar things about the underdog side.

The unending complaints and excuses for why they are not winning bind them all together.

First, blame the other side for:

  • Hacking
  • Cheating
  • Using cheap tactics and/or OP classes
  • Alarm clock raids to avoid a fight
  • Cross realming
  • (This is contrasted with our side’s desire to play legit and get a good night’s rest)

Second, dehumanize the other side because:

  • They are in school and have nothing better to do than play a video game during their ample free time
  • They have no social lives and/or live with their parents
  • They don’t have a girlfriend/boyfriend or spouse or are too fat to get one
  • They don’t have a job or are on unemployment
  • They have cancer or some other terminal disease that allows them to play so much
  • (This is contrasted with our side’s ability to get jobs, have social lives and families, and we also don’t live with our parents, have good hygiene and work out)

Finally, criticize your own side, shift blame and minimize the helpful things that could cause you to perform better

  • It’s everyone else’s fault but yours
  • Class balance favors the other side
  • Developers don’t play our side so the other side is OP
  • The uber guild won’t let us join their warbands, therefore we can’t work together to win
  • Perle is a big meanie and won’t let us join her warband because we don’t use Vent. Vent doesn’t really help anyway (actual conversation during a city defense):

citytalk

Do you know of other excuses people use for why the underdogs lose? Feel free to post them below and I’ll add them to the list!

Posted by on December 23rd, 2009 1 Comment

No mercy for the straggling Order!

To kick off this post, I wanted to share a screenshot of the text message after Order kicks Destro out of Altdorf:

nomercy

(Just in case you cannot read the text in the picture, “Altdorf stands strong! The city is Recovering. No mercy for the straggling Order.”)

For those who haven’t surfed the forums relentlessly, Istaflyiii on Gorfang discovered a bug that basically hands Destruction the keys to Altdorf three times a day. By just respirating oxygen into carbon dioxide, Destruction can flip zones and get to Altdorf.

And order can do nothing about it. In fact, if Order tries to do something, it actually works in Destruction’s favor.

Wow. What a disincentive for RVR if you have any shred of realm pride. Fortunately, Mythic says they are working on the bug, though the timeline for a fix is sketchy at best.

One player on Gorfang wanted to try to quantify the gear and renown haul due to the VP bug, and Destro of course, say it’s not a big deal (though there are the few who are calling attention to this).

Case in point: Cald noticed that Order owned one keep in Thunder Mountain. We claimed it, noticed we had about six people and called in T4 channel for help. Anyone who wanted to defend with Ventrilo could join our warband and we could try to prevent Destro from taking the keep.

I wish I had taken screenshots of what some said to me (and I would blur the names to prevent too much humiliation). I got several tells from people saying “Don’t defend it only flips to the city faster” who were actually ANGRY at me trying to defend our lands!

Of course I didn’t listen, and we led about three groups from TM to KV to try to defend. It was all in vain. We were up against 5 warbands at one point (90 on the keep and another warband defending BOs).

tunnelvision

Morale on Order side is very low. Let’s hope they fix this bug soon.

Posted by on December 7th, 2009 Comments Off