By now most of us have had a chance to review the April 2010 Producer’s Letter, wherein Carrie dropped a bomb on us:
By 1.3.6 players will have the capability to play as both Order and Destruction on the same server. We did this in Camelot, because we wanted to give players more choices about where they wanted to play and who they wanted to play with. We’re aware of the possible downsides (such as cross-realming) and we’re aware that people have a lot of realm pride, which we believe is very important, so we’re going to be introducing a significant lockout timer to switch between realms.
I have mixed feelings on this. I will not lie: there have been many a time when I’ve been tempted to roll Destro on Gorfang simply because Order has been outnumbered and all I want is a good fight where I am vastly outnumbered (most people want to be on the other side). Carrie admits that there’s a potential for cross realming, which is very real. I also think that some players will exploit whatever they can to gain a better advantage. A good example of this is the recent free-to-play trial. I know of a guild on Gorfang that rolled all new T1 toons and then proceeded to summon them (with summon stones before the ability to do so was removed) to several different zones to get tactics, gear, etc.
For me the main question is “What is the definition of significant (referring to the lockout timer)? This question may have already been answered somewhere, but I do have a life and work and a husband to spend time with. If someone knows the answer please post.
Shadow-WAR has a timer I could get behind: Six days.
The biggest trick of this entire deal is going to be the lockout timer.
If it’s too short, it won’t matter, people can hop from side to side at a whim, with no impact on their play. If Destro suddenly decides to come out and play today, they can hop over and zerg-surf to 80 and full sovereign in empty city instances, and do the same tomorrow if Order does it. If it’s too long, people won’t make use of it. So, the crux of the entire problem lies in timing.
The answer to the problem: 144 hours. That’s six days.
The reason? The final lockout for sovereign gear is 68 hours, just shy of 3 days. This lockout timer is short enough, that you can do it multiple times per billing cycle (5 times), and long enough, that you’ll think about it seriously before using it. It also ensures that you’ll most likely see at least two city siege attempts where you can gain loot.
Over at Backseatdev, Tyanon writes that people who want to cross realm are already doing it, and “paying for two accounts to do it.”
His other good points:
- Obviously one of the biggest problems with the city siege being participation-based is you need to rely on realm pride to be greater then the desire to just roll over and let the enemy take your lands if you are locked out on offensive city timer and can get loot for defensive city timer.
- It is going to hurt some guilds that have members jump to the other side with their main account, then be locked out of their current guild. (My comment: This leads to a degradation of community which is a bad thing for player retention. Players stay in a game longer than they normally would because of their guild.)
Healeroftru on Gorfang thinks this is going to be a huge detriment to the server and the game in general:
Mythic wants the player opinion?
Me: Good idea, maybe.
Dominateme: Looks like 1.3.6 is the end for me.
Yel: Life will go on
Laudine: Proof the game is failing
Ravashack: …one more step towards the slippery slope of death.
Does the player base have a say in whether this happens or not? Hard to say. Most things that Mythic announces tends to come to fruition simply because they want to be trusted and don’t announce things that are iffy anyway. My opinion? I am not sure, but leaning toward no. I have no desire to play two realms. (My Destro character has only been logged in on Badlands to create a guild and maintain leadership.) I only want a good, fair fight. I am not sure that will happen if we have people switching factions all the time.