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	<title>Comments on: How our reward-centered culture is killing the game</title>
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	<link>http://www.fightontheflag.com/2010/04/25/how-our-reward-centered-culture-is-killing-the-game/</link>
	<description>A Gorfang PVP guild</description>
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		<title>By: Tarelther</title>
		<link>http://www.fightontheflag.com/2010/04/25/how-our-reward-centered-culture-is-killing-the-game/comment-page-1/#comment-863</link>
		<dc:creator>Tarelther</dc:creator>
		<pubDate>Mon, 26 Apr 2010 18:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.fightontheflag.com/?p=868#comment-863</guid>
		<description>If you place them in oRvR, then we have the problem of perpetuating the zerg again. That&#039;s what I liked about the forts initially. You could zerg your way to Annihilator, but if you wanted better, you had to prove you could play to some level of competence. Do you really want to reward someone whose only skill is surfing the zerg with the best stuff in the game? I don&#039;t.

With the city changes, what concerns me is you literally could zerg yourself to the best gear in the game with overwhelming numbers. I think the new city will be a lot of fun when there are defenders, but it honestly scares me a little.</description>
		<content:encoded><![CDATA[<p>If you place them in oRvR, then we have the problem of perpetuating the zerg again. That&#8217;s what I liked about the forts initially. You could zerg your way to Annihilator, but if you wanted better, you had to prove you could play to some level of competence. Do you really want to reward someone whose only skill is surfing the zerg with the best stuff in the game? I don&#8217;t.</p>
<p>With the city changes, what concerns me is you literally could zerg yourself to the best gear in the game with overwhelming numbers. I think the new city will be a lot of fun when there are defenders, but it honestly scares me a little.</p>
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		<title>By: Wasdstomp</title>
		<link>http://www.fightontheflag.com/2010/04/25/how-our-reward-centered-culture-is-killing-the-game/comment-page-1/#comment-859</link>
		<dc:creator>Wasdstomp</dc:creator>
		<pubDate>Mon, 26 Apr 2010 04:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.fightontheflag.com/?p=868#comment-859</guid>
		<description>They may need to rethink Orvr.  What good is annihilator, and conqueror gear when you are wearing Sovereign.

I think Orvr will pick up a little bit with the new city changes, but people still avoid the fights most of the time.

The only time there is a fight is when the other faction tries to ninja a bo before the zone flip otherwise players just queue up for scenarios, and when the timers start getting low they decide to do something.

State of the Realm killed Orvr.  Remember when you use to have to visit zones to see what was going on?  Now you just can queue up for scenarios, and warcamp hop.

That was the fun part about rvr at the beginning was sneaking around in zones taking keeps.  Now the other faction knows instantly.

What happened to the days where if you took a keep you stayed their and defended.  Now you just upgrade, and hang out at the WC, and decide if it shows its being attacked if you are going to defend it, or just let it go so you can take it back for more renown later.

Really the game is pretty broken, but I still play it because nothing else is out there.  I am sure once SWTOR comes out I will leave WAR faster than a Usain Bolt 40 yard dash.</description>
		<content:encoded><![CDATA[<p>They may need to rethink Orvr.  What good is annihilator, and conqueror gear when you are wearing Sovereign.</p>
<p>I think Orvr will pick up a little bit with the new city changes, but people still avoid the fights most of the time.</p>
<p>The only time there is a fight is when the other faction tries to ninja a bo before the zone flip otherwise players just queue up for scenarios, and when the timers start getting low they decide to do something.</p>
<p>State of the Realm killed Orvr.  Remember when you use to have to visit zones to see what was going on?  Now you just can queue up for scenarios, and warcamp hop.</p>
<p>That was the fun part about rvr at the beginning was sneaking around in zones taking keeps.  Now the other faction knows instantly.</p>
<p>What happened to the days where if you took a keep you stayed their and defended.  Now you just upgrade, and hang out at the WC, and decide if it shows its being attacked if you are going to defend it, or just let it go so you can take it back for more renown later.</p>
<p>Really the game is pretty broken, but I still play it because nothing else is out there.  I am sure once SWTOR comes out I will leave WAR faster than a Usain Bolt 40 yard dash.</p>
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		<title>By: akalukz</title>
		<link>http://www.fightontheflag.com/2010/04/25/how-our-reward-centered-culture-is-killing-the-game/comment-page-1/#comment-858</link>
		<dc:creator>akalukz</dc:creator>
		<pubDate>Mon, 26 Apr 2010 00:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.fightontheflag.com/?p=868#comment-858</guid>
		<description>I was just saying some of the same stuff to guild mates today.  The current ORvR carrot encourages this huge zerg on one side or the other.  With Bonus Renown for flips coming from previous zone bfo/keep takes etc.  It doesn&#039;t promote fighting, they put the renown on bfo&#039;s etc to help stimulate the ORvR because scenarios were the #1 way to earn renown, now you are back to the way it was at the begining except its not renown that is the issue but rather gear.  You would think they would have learned the first time.

I really think they need to slow down the city sieges and possibly even zone flips.  Zone flips are easy now that people know how to work the system, and cities are just plain boring, here is hoping for a new city experience in 1.3.5</description>
		<content:encoded><![CDATA[<p>I was just saying some of the same stuff to guild mates today.  The current ORvR carrot encourages this huge zerg on one side or the other.  With Bonus Renown for flips coming from previous zone bfo/keep takes etc.  It doesn&#8217;t promote fighting, they put the renown on bfo&#8217;s etc to help stimulate the ORvR because scenarios were the #1 way to earn renown, now you are back to the way it was at the begining except its not renown that is the issue but rather gear.  You would think they would have learned the first time.</p>
<p>I really think they need to slow down the city sieges and possibly even zone flips.  Zone flips are easy now that people know how to work the system, and cities are just plain boring, here is hoping for a new city experience in 1.3.5</p>
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		<title>By: Perle</title>
		<link>http://www.fightontheflag.com/2010/04/25/how-our-reward-centered-culture-is-killing-the-game/comment-page-1/#comment-857</link>
		<dc:creator>Perle</dc:creator>
		<pubDate>Sun, 25 Apr 2010 22:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.fightontheflag.com/?p=868#comment-857</guid>
		<description>Heya Bootae, thanks for the comment.

I really cannot remember the last time I saw good fights in ORVR. Granted I do work a lot and usually only play on weekends. Maybe that&#039;s it.

I guess it depends when we get to the point where people no longer feel the pressing need to do scenarios all of the time. Once that happens we could see a return to RVR. One good thing about the scenario insigs is definitely the pop rate of scens. It used to be that we would not see a good scenario all weekend. Now they happen all of the time.</description>
		<content:encoded><![CDATA[<p>Heya Bootae, thanks for the comment.</p>
<p>I really cannot remember the last time I saw good fights in ORVR. Granted I do work a lot and usually only play on weekends. Maybe that&#8217;s it.</p>
<p>I guess it depends when we get to the point where people no longer feel the pressing need to do scenarios all of the time. Once that happens we could see a return to RVR. One good thing about the scenario insigs is definitely the pop rate of scens. It used to be that we would not see a good scenario all weekend. Now they happen all of the time.</p>
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		<title>By: Bootae</title>
		<link>http://www.fightontheflag.com/2010/04/25/how-our-reward-centered-culture-is-killing-the-game/comment-page-1/#comment-855</link>
		<dc:creator>Bootae</dc:creator>
		<pubDate>Sun, 25 Apr 2010 20:34:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.fightontheflag.com/?p=868#comment-855</guid>
		<description>This is not quite the case on my server, oRvR is picking up quite a lot since the previous scenario madness. It&#039;s still not what it once was, but it&#039;s no where near as bad what you&#039;re seeing. I guess it&#039;s very dependent on each server&#039;s population. Hopefully your server will pick up again.

I agree completely with your solution though, that would only improve oRvR on ALL servers.</description>
		<content:encoded><![CDATA[<p>This is not quite the case on my server, oRvR is picking up quite a lot since the previous scenario madness. It&#8217;s still not what it once was, but it&#8217;s no where near as bad what you&#8217;re seeing. I guess it&#8217;s very dependent on each server&#8217;s population. Hopefully your server will pick up again.</p>
<p>I agree completely with your solution though, that would only improve oRvR on ALL servers.</p>
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