Archive for June 17th, 2009


Compiled list of Land of the Dead guides!

It’s finally here, the long-awaited Land of the Dead. But we have to wait a week or two, depending on who wins the resources race. The side that wins the race, Order or Destruction, gets unfettered access to Land of the Dead for an entire week.


You know what this means? Destruction or Order is going to be sooo bored for an entire week while the other side frolics in LotD.

In any case, here are some links to get you moving:

A superb Live Event guide by Gaarawarr Gabs. This link includes a rundown of everything you must do to complete the live event, pictures to show you what airship parts look like, stuff about the Reikland Factory scenario that I didn’t know:

Also, when the scenario is won, you get the Desert Madness buff which increases your Renown and XP gains by 5% for 30 minutes.  Good times.

This guide will also include the location of an Easter Egg, but people haven’t found it yet.

Once we actually get inside Land of the Dead, here is a beastiary by Gaarawarr Gabs, which includes what mobs drop tome tactic fragments.

Warhammer Blog Times also has a guide for boss strats in Tomb of the Vulture Lord.

Sigil explanation guide, again by Gaarawarr Gabs (maybe Syven won’t have to keep telling us wtf it means). The meat of the post:

The Sigils and their Unlock Requirements

Each Ward has five fragments and each fragment has one or more ways to unlock it.  You do not have to do all of the tasks listed, just one.

Finally, I am suspicious of how this patch and content will affect RVR. I fear this will make RVR a constant RVE fest, because everyone will want to be in Land of the Dead.

Here are some concerns posted by Warhammer Alliance member Anglakhel. She (or he) went into the test server to try out the new content. The only problem was, nobody else was really there.

The PTS, however, was completely unequipped and unprepared to test out these two dimensions of the Expedition Resources Quest. Player Kills were almost impossible. Once one side had control of the Land of the Dead, they all abandoned the RvR lakes to explore the news lands. The consequence of this was that the faction without LotD control didn’t have any enemies to kill and the Expedition Resources Quest failed to advance in any meaningful way.

Without player kills, the Expedition Resource Quest depends upon zone capture to generate resources. However, the PTS didn’t have an established group of guilds with the Rank, Resources and Standard Bearers to claim Keeps and lock down zones.

So basically what we have is a live testing environment. Let’s try to bear with these changes. I still think Warhammer is the best PVP for me, but only because of the strength of our guild.

Posted by on June 17th, 2009 Comments Off