FOR THE SWARM!

Just wanted to share some screenshots of the Order zerg that I took Saturday night. I am fairly certain more than 200 Order were swarming zones and taking keeps.

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Here are more pics from the same location of more Order flowing into the Manor.

By the way, Saturday was the worst night I’ve had in gaming in a very long time. We had double overdog points (I guess that’s what we call them) meaning that Order had attacked Inevitable City twice within 24 hours. That means it takes much longer to cap zones. We couldn’t get enough Victory Points to cap either. Sometimes we were sitting at 105% of required VP and because of the underdog mechanic we couldn’t cap. I hope this was a big reminder to Order to keep those in mind when we schedule a city push.

Long story short, we started at about 8 p.m. Pacific and didn’t get to the city until midnight (major sorrow for the Eastern timezone people). I wanted to stab myself in the face with a screwdriver. We had a good fight at the entrance to Maw. Then in the city my warband just happened to get the one with the halfway decent Destro in it. I was soo tired. Unfortunately we had a lot of random PUGs in the scenario with us. Eventually they left to make way for Irony, but the damage was done.

Fortunately we managed to take the city during the Super Bowl and down the king. Unfortunately for us those of our guildies who watch football socially did not get to join us :( At least it’s one step closer to getting full Warlord for Andora, who will be able to tank the king for us during our future FOTF king runs!

Posted by Perle on February 8th, 2010 1 Comment

Zergarrific fights in CW, patch notes

First, the fights. Order was bent on capping the Chaos pairing. There must have been 4-5 warbands of order and I don’t know how many Destro. For the first time since I can remember Order seemed to outnumber Destro, but not by much.

Here is a pic at Chokethorn Bramble BO. That is just the front of the vast Destro zerg. (Click pic to embiggen)

BrambleSmall

FotF ran with our good friends in Obliteration. Since both guilds are fans of using assist, getting in vent and working together, we  wiped the Destro nearly every time we faced them.

We also ran scenarios together, although some people had trouble with Queue Queuer:

groupqueer

On another note, the 1.3.4 patch notes are here. There is a pretty long discussion on the Gorfang forums lamenting the loss of such scenarios as Serpent’s Passage, Caledor Woods and Logrin’s Forge. Really Mythic? This makes me a sad panda :( Why are these scenarios unpopular? I saw Serpents pop way more than Dragon’s Bane.

Here is the list of scenario offerings:

* The following Scenarios now make up the regularly-offered list: Nordenwatch, Gates of Ekrund, Mourkain Temple, Phoenix Gate, Highpass Cemetery and Battle for Praag. The breakdown of when these Scenarios are offered is as follows:
* Tier 1
- Nordenwatch
- Gates of Ekrund
* Tier 2
- Nordenwatch
- Gates of Ekrund
- Mourkain Temple
* Tier 3
- Nordenwatch
- Gates of Ekrund
- Mourkain Temple
- Phoenix Gate
- Highpass Cemetery
* Tier 4
- Nordenwatch
- Gates of Ekrund
- Mourkain Temple
- Phoenix Gate
- Highpass Cemetery
- Battle for Praag

With the possible exception of Phoenix Gate and Battle for Praag, your team can win every one of those scenarios by avoiding the fight. The scenarios that were removed seemed to favor single-point battles. The lower-tier scenarios that were removed were a rite of passage, as Mezirah stated on the Gorfang forums.

tor anroc was a rite of passage. isha introduced dynamic LOS pvp.

LOS pvp is incredibly important for strategic defenses and offenses. Why they removed Temple of Isha I will never know. It was one of my favorite scenarios leveling up, along with Tor Anroc. It is a shame they are removing these scenarios. (Here is a link to one of FOTF’s early reports from Tor Anroc. Here is a screenshot of Temple of Isha.)

But at least we won’t have to do Thunder Valley anymore.

On a positive note they are adding weapons that you can buy with new scenario currency. So when we are bored out of our minds doing the same scenarios over and over at least we will have something to look forward to.

Posted by Perle on February 2nd, 2010 5 Comments

The river of tears

Destro’s Sunday morning Altdorf push is like the tides — constant and predictable. We know they will storm Altdorf to kill our king and thus become better geared.

A few Fight on the Flag members were about to log off. The city is not very fun when we keep getting stomped into the ground. Usually there are only six of us and it’s hard to make a difference when the PUGs keep pushing center and keep getting owned.

FOTF only had five people online that early in the morning. We decided to open up the warband to alliance members with Ventrilo. I helped form the warband and make sure everyone was in vent and Pylith led our tiny zerg of three groups around.

Usually when we have led Vent-only warbands a lot of people just run and do their own thing anyway. This time, Pylith was patient yet firm. We stayed together and started catching up in Destro’s PQ stage 2. Then we pulled ahead and won the stage. Then we won our stage and got some points on the board. Because of our wins, the Destro did NOT get what they wanted.

All of us envisioned the tears they were crying. They had to plan so much to get up early to push zones just to get to the city. All of that effort, wasted.

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In my glee I posted a thread on WHA about the situation, where Destro went on to minimize our victory. Either way it was good clean fun.

Posted by Perle on February 1st, 2010 1 Comment

More Warlord shinies!

I had work Saturday but imagine my surprise when I get home and Order was already pushing zones to get into the city.

Five members of FOTF got into a warband with V’los Vel’drin and a few other guilds. Bangrund did a fantastic job tanking. We worked with Run Like Hell to lock down an instance. Destro bodies were everywhere.

Citycorpse

Fighting on the flag in a city assault is truly the best thing ever!

Teamwork among Order was great! For the instances that were losing the PUGs left and they were replaced by organized Order.

I think at least two king instances of Order got nice shiny Warlord/Sovereign pieces. Both Pylith and Truncheon are decked out in full Warlord. It was my first king instance and I also got a few pieces after breaking royals down. Next time I will be in full Warlord and will then be working on Sovereign.

Tchartaunt

Grats Order on our fantastic teamwork!

Posted by Perle on January 31st, 2010 No Comments

Weekend roundup: warlord loot, zerging and a friend returns

We had a very fun and productive weekend. First off, a few FOTF members got Warlord gear from the king captures over the weekend (myself excluded). This is great news for those of us who had tried 40 or 50 times to get Darkpromise breastplates.

We also had some really fun fights in BOs this weekend!

BOsmall

Here, the manor in Eataine (click to embiggen).

We were flipping zones like pros and almost made it to stage 2 on Sunday’s IC push for those of us unable to make the first king run. Unfortunately my WB was in the losing city instance. I think either a lot of Order left or a lot of Destro joined (or both) and we lost the last stage 2 event. D’oh! Maybe next time.

Destro was definitely out in force.

EataineBO

I was proud of how our realm did in almost defeating them during prime time. Destro must have been taking a break after beating our king Sunday morning or more would’ve shown up for that effort.

Read the rest of this entry »

Posted by Perle on January 25th, 2010 No Comments

A TOVL rant: Why don’t they fix this?

For the longest time FOTF has avoided doing TOVL. There are many reasons, one of which is that PVE content tends to be buggy and we are too lazy to figure out the strats. We decided to start doing TOVL last weekend because the gear is too good to pass up. Our theory is that,  in the time it takes us to do Lost Vale, we can get really nice other loot, including talismans, cartouches and warlord-equivalent stats gear.

Last weekend we downed the first two bosses fairly easily (not bad for the first time in several months). On the third boss we wiped and five of us released. We asked for the sixth to release and when he did, the gates remained closed as if the boss were still in combat. We sent in a stuck appeal and we got no response. Destro owned the zone so we couldn’t just reset. Frustrated, most of us logged for the day.

This morning, we planned to wake up early and do TOVL. We wiped on the first boss and five of us released. The sixth released and yet again the gate was closed (maybe this is a trend?).

TOVLsucks

(Perle is on the flag, there are six people. Notice the door is closed?)

Again I sent in a stuck appeal and again we got bored after waiting for 30 minutes and getting no response. Finally about 30 minutes after we left the dungeon we got an automated message that they were “looking at the problem.” Pshaw!

Both days the bug prevented us from progressing further. Both days our time was wasted and we become more disenchanted with the game.

Maybe the solution is to release at the same time so we don’t get the bug? I really don’t know. Once everyone is dead the doors should open and that should be that. If someone knows the answer to this please let me know.

I guess this goes to show we will never be done fighting doors.

Posted by Perle on January 23rd, 2010 1 Comment

Please add a scenario for city defenses

We had a lot of fun this weekend. Lots of fights, good scenario battles (so good that I didn’t take screenshots, doh!) and of course city defenses… OK the city defenses weren’t quite so fun.

Destro on Gorfang pushes the city on weekend mornings to farm our King. During those attacks, you’re either in the instance with the warlord/sov geared Destruction (I don’t care who you are, that hurts) or you’re getting in the instance with few or no Destro and left to ponder what we can do to end it all (the city PQ I mean):

Adell

Sadly killing the mob takes longer than playing hokey pokey on the objectives (another rant entirely).

What would be really awesome is a scenario that people could run in T4 instead of doing city defenses! It was great when Kegs End was active because those of us who dislike city defenses could run Black Fire Basin. I can’t tell you how many people I see log on during the day, see a city defense and then log out. There should be another option for those of us who don’t like being in the city for 2-4 hours a day.

Posted by Perle on January 18th, 2010 1 Comment

Welcome to… Jurassic Park!

This weekend was much like the others. Destruction were zerging and Order didn’t have many options other than to run scenarios to find even fights.

wargamesquote

Even so, we tried to run in oRVR. Unfortunately I had limited play time this weekend but the rest of the crew hopefully had some fun. When I was online, here’s what we saw. I forget who said it but someone said it looked like Jurassic Park. I ran up to get a screenshot:

jurrasicpark

For a full-size version, click here!

This was the last thing I saw before the loading screen.

runWE

Owie! I guess they couldn’t refuse a chance at a royal.

We did have some good fights though! Saturday we held the manor for what seemed like forever. The Destro kept coming back again and again. FOTF and friends had 2-3 groups if I recall, and another group or two was in there with us.

manor1

Good times (and dead Destro) were had by all.

Posted by Perle on January 11th, 2010 2 Comments

Can you Fight on the Flag?

FOTFbitches

Now that Fight on the Flag has our mojo back, we’re recruiting. Yes, you too can be a member of a team that wins or dies trying!

Please read The Rules and the Recruitment post before contacting Perle (there is an alternative version of this post on the server forums here). She will barrage you with questions, and you might be invited into our Ventrilo channel to be barraged with more questions by other guildies who are on at the time. If you pass, you’ll then enter a two-week trial period to ensure we all can get along (you don’t want to be that annoying person everyone hates grouping with, or worse, all of us are annoying and you are the cool one).

We are a tight-knit team. We like to do things together and coordinate and use tactics. No, we are not the Borg. Not yet. Until they create cybernetic implants, Ventrilo will have to do.

nerdrage

Ezekheal did not say this in response anything FOTF had done. He said this during a city siege (when we are all very bored and have nothing to do but bitch in region chat). But his comment is so incredibly true. You cannot know what you are missing until you are in a good group. Fight on the Flag is like the first boyfriend or girlfriend you can’t stop thinking about. You wonder what they are doing and stalk them on Facebook.

I will say, since my time with FotF, no game has held any interest for me. It is amazing to me what a great guild can do to ones experience with an MMO. I am gameless right now and going fraking crazy. — A former guild mate

Mostly we are looking for good people to join our ranks. The class doesn’t matter so much as the attitude. If you have a good team-oriented attitude, we’d love to hear from you. Please contact Perle in game or PM her on the Warhammer Alliance forums.

Inspired to play or resubscribe to Warhammer after reading this blog? Send Perle a PM on the Warhammer Alliance forums with your first name and e-mail address. The message goes directly to her e-mail. She can then hook you up with a 10-day free trial of the game if you have been gone for 60 days or more.

Posted by Perle on January 4th, 2010 2 Comments

Guild rank 40 and how we did it

Yesterday afternoon FOTF members were sitting around trying to figure out how to boost our guild rank quickly. We have tried this before, but it never worked as quickly as we hoped.

This time was different.

When a guildie went from 39 to 40 using the free level scroll, he noticed the corresponding jump in guild experience.

We decided to see if we could boost our guild rank using level 40 characters who had not yet done the quest. We first booted everyone from the guild except for the people who were doing the quest, while keeping six or fewer in the guild at all times.

The results were jaw dropping:

Grank1

In just the span of an hour, we jumped two guild ranks (35-37, not all screenshots shown).

Later that night, we got rank 40.

grank2

I suggest anyone who is interested in doing this for your guild to take advantage of it this weekend. If Mythic is inclined to fix this it could be implemented into a future hot fix.

For each turn in at level 40, each player contributes 6,877,776 experience to guild rank. We tested this on the FOTF guild in Destro and on Order side.

Posted by Perle on January 2nd, 2010 No Comments